imo way to much ai slop although it can be fixed with mods still its annoying good game other then that good gameplay easy to learn hard to master and the ai WILL rape you multiple times

PCSimülasyonStrateji
Grand strategy wargame where the destiny of Civilizations rests in your hands - will they stand united under your leadership or fall divided in conflict? Journey through the entire saga of human civilization, from its earliest days to the futuristic era, crafting your legacy age by age.
- 2024
- Łukasz Jakowski
- %81 Çok OlumluSteam
Oyun hakkında

Grand strategy wargame where the destiny of Civilizations rests in your hands - will they stand united under your leadership or fall divided in conflict? Journey through the entire saga of human civilization, from its earliest days to the futuristic era, crafting your legacy age by age.
Embark on an epic journey with Age of History 3, which takes you through the vast timeline of human history. From the Age of Civilization to the realms of the far future, play as various Civilizations ranging from dominant empires to small tribes.
Technology
Advance in the technology tree to unlock better buildings and stronger units, improving your Civilization. Each technological breakthrough opens up new possibilities, reflecting the evolution and growth of your Civilization through History.
Army Composition
The choice of units in the front and second line is vital. Front-line units need to be resilient and capable of dealing with direct combat, while second-line units should provide support, range attacks, or specialized functions.
With more than 63 unique unit types available, you have a vast array of army compositions to select from, offering a diverse range of strategic options.
New Battle System
Each day, the front-line units of both armies engage in combat with the enemy's front-line, provided they are within attack range. Simultaneously, the second-line units also participate by attacking the enemy's front-line units if they fall within their range.
The combat results in casualties, the retreat of troops, and the loss of morale.
Manpower
Manpower represents the stock of individuals eligible for military service within a Civilization. It is a critical resource used for recruiting new troops and reinforcing existing armies, embodying the Civilization's capacity to wage war and defend itself.
Manpower replenishes over time, reflecting natural population growth and recovery from previous military engagements.
Since manpower replenishes over time, players must plan their military campaigns considering their current and future manpower availability.
- Council and Advisors & Generals
- Over 90 unique buildings
- More advanced economy
- 48 resources each providing unique bonuses to the largest producers
- Civilizations Legacies & Advantages
- Laws and reforms
- Religions
Sistem gereksinimleri
Windows · macOS- 3GBBellekönerilen 4 GB
- 1GBDepolama
- İşletim Sistemi
- Minimum: Windows® 7/8/10/11 64-bit
- Önerilen: Windows® 7/8/10/11 64-bit
- İşlemci
- Minimum: 2.7 GHz Single Core
- Önerilen: Intel® Core™ 2 Duo 3.0Ghz
- Bellek
- Minimum: 3 GB RAM
- Önerilen: 4 GB RAM
- Ekran Kartı
- Minimum: Hardware Accelerated Graphics with dedicated memory
- Önerilen: Nvidia® GeForce™ GTX 460
- Depolama
- Minimum: 1 GB available space
- Önerilen: 1 GB available space
- Requires a 64-bit processor and operating system
Steam kullanıcı yorumları
This game's AI is so incredibly stupid, and the diplomacy system is completely broken. I just got over a dozen countries declare war on me even though I had active treaties and maxed out relations with all of them. So much gamebreaking nonsense. It frustrates me to no end because this game would be a lot better if I didn't have to throw a playthrough in the trash everytime I get 50-150+ years in.
For a game that has the dependency on using AI to cultivate the leader potraits and the fault that it has caused on some aspects that differs from individual from another. It is pretty decent on keeping yourself entertained just enough time to blatantly ignore the artificial usage on the potraits. Overall, Lukasz should've not used Artificial Intelligence in anyway, but I should not dwell further from that topic. A 6/10 on my books.
Künye

- Geliştirici
- Łukasz Jakowski
- Yayıncı
- Łukasz Jakowski Games
- Çıkış tarihi
- 23 Ekim 2024
- Türler
- SimülasyonStrateji
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